Garda's Wings (Paired Short Daiklaves •••)
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By Flare

Red Jade Paired Short Daiklaves, Artifact •••

A pair of Dao made of Red Jade, with a tassel of silk attached to the end of the hilts, the blades themselves looking somewhat feathered on the back instead of straight, like the wing of a great red bird, the weapons are perfect twins of each other. The fire that heated the forging of Garda’s Wings came from the feathers that it is named after; the Garda Birds themselves. Garda’s Wings are an elegant, flowing weapon of flame akin to a pair of dancer’s tools, favoring wide, sweeping gestures for both attack and defense, It is not representative of the eruptive power of flames or explosions or the like, nor some sort of ultimate consumption, rather, they release waves of broad, flowing flames as they are swung, turning a combat into a flame dance as they swirl and wave across the landscape and the warrior’s foes. Capable weapons when split, they are far more deadly combined. The individual swords are the Left and Right Pinions, while the pair together are the Wings. They each feature 1 hearthstone slot.

When attuned to either of Garda’s Pinions, using it in a Performance (Dancing) roll adds 2 bonus dice if the stunt involves using it’s fire to enhance the performance. Additionally, any Performance Specialty towards Dancing can be counted as a Specialty for using Garda’s Wings, though this does not allow stacking specialties. Both Pinions attune together, for 5 motes.

**Evocations of Garda's Wings **

Rising Flame Dance
Cost: 3m; Mins: Essence 1
Type: Supplemental
Keywords: Withering-Only
Duration: Instant
Prerequisites: None
Building Flames and a genius Dance both build on previous motions to slowly expand, growing larger and larger. This charm supplements a Withering Attack, adding a number of points of Raw damage equal to the amount of times the character has used this charm previously in the scene, with a minimum of 1 and a maximum of the Character’s (Performance)

Sword and Dance Method
Cost: 3m; Mins: Essence 1
Type: Reflexive
Keywords: None
Duration: Until the Exalt's Next Action
Prerequisites: None
A flashing sword and rapid steps protect the Exalt from harm; even if one is beleaguered, the other is fresh. This charm adds one to the character's Parry and Evasion, and decouples their Onslaught penalty; until the Exalt’s next Action, an attack defended with Parry adds Onslaught to only Parry, and an attack defended with Dodge adds Onslaught only to Dodge.

Flaming Wave Exuberance
Cost: 4m, 1wp; Mins: Essence 2
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisites: Rising Flame Dance
With a wide, long sweep, Garda’s Pinion releases a rolling wave of flame in an arc in front of the warrior, even as it strikes at a foe, pushing back and assaulting any who attempt to overwhelm the wielder. When Supplementing a Withering Attack, the wave of flame forces all opponents in Close or Short range in front of the character to make a (Stamina + Resistance) roll against a difficulty of the Exalt’s (Essence). If they fail, they are pushed back one range band by the searing heat. When Supplementing a Decisive Attack, the flames remain after launching them, creating a Bonfire hazard at Short Range in an Arc that burns for (Exalt’s Essence +2) Turns

Flaming Backdraft
Cost: 1m, 1i; Mins: Essence 2
Type: Reflexive
Keywords: Withering-Only, Perilous
Duration: Instant
Prerequisites: Sword and Dance Method
The character’s graceful dance and fire gives them a constant defense against an opponent’s attempts to strike them, penetrating their defenses may lead only to getting burnt. If the Exalt is successfully struck by a Withering Attack, she may roll a number of dice equal to her opponent’s 1s on their damage roll, and prevent that much damage to herself.

Circular Fire Dance
Cost: 7m, 1wp; Mins: Essence 3
Type: Simple
Keywords: Decisive-Only
Duration: Instant
Prerequisites: Flaming Wave Exuberance
Like rolling fields of grass, Garda’s Pinion summons a rolling wave of flame in a circle. But like a wave of locusts, nothing is left in the wake of the beautiful flame dance. This charm creates a Decisive Attack that targets all opponents within Short range of the Exalt. Initiative must be split, but roll the attack only once, applying it to all opponents. Any target who suffers more than 3 levels of damage catches on fire, and will burn, taking 2 dice of lethal damage each turn for (Exalt’s Essence) turns that ignores hardness.

Dancing Through the Fire
Cost: 1wp; Mins: Essence 3
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisites: Sword and Dance Method
Assaulted on all sides, the Exalt continues her dance, and escapes unharmed, through fire, flames, steel and metal. This success and apparent invulnerability invigorates her. This charm can be activated at the Start of the Solar’s Action, if she successfully dodged or parried all attacks directed at her for the entire turn, including dodging at least one and parrying at least one. The Solar then rolls Join Battle, adding a number of dice equal to the amount of attacks she avoided. This charm can be used repeatedly during a scene, but each successive use must have avoided a higher number of attacks then the previous one.

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