Two As One
rating: 0+x

By SaintedPhysician

Cost: 5m, 2wp; Mins: War 5, Essence 5
Type: Reflexive
Keywords: Decisive-Only
Duration: Instant
Prerequisite Charms: Mind and Blade Unity

Rather than allowing an ally to strike the fatal blow, the Solar strikes in the space between moments, when the enemy is most vulnerable. Whenever an ally launches a decisive attack, the Solar may activate this charm before dice are rolled. Both the ally and the Solar make a decisive attack against the same target. If both attacks hit, they each receive bonus raw damage equal to half the initiative of the other. Onslaught is not applied until after both attacks are made.

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