Bisclavaret, demon of the First Circle
rating: 0+x

By Sigilistic

Essence: 2; Willpower: 5; Join Battle: 6 dice
Personal Motes: 70
Health Levels: -0/-1x3/-2x3/-4/Incap.
Actions: Resist Poison/Illness: 8 dice; Senses: 8 dice; Stealth: 10 dice; Threaten: 7 dice; Tracking: 5 dice
Appearance 2, Resolve 3, Guile 1

Combat
Attack (Claw): 11 dice (Damage 10)
Attack (Sword): 7 dice (Damage 12, minimum 2)
Attack (Grapple): 8 dice (10 dice to control)
Combat Movement: 7 dice
Evasion 2, Parry 4
Soak/Hardness: 7/0

Offensive Charms

Principle of Motion (10m, 1wp; Reflexive; Instant; Essence 2): The bisclavaret moves with blinding speed, taking a flurry without the usual restrictions—it can flurry two of the same action if desired, and it ignores the usual penalties to dice pools and Defense.

Rending Claw Slash (5m, 1i; Supplemental; Instant; Uniform; Essence 1): When the bisclavaret savages a grappled enemy, it doubles 9s on the damage roll. If it receives 6+ extra successes on the attack roll, double 8s as well.

Howl From Beyond (15m, 1wp; Simple; Instant; Dual; Essence 2): The bisclavaret emits a howl potent enough to pulp flesh and pulverize bone, attacking an enemy out to medium range with a roll of nine dice. Withering howls have a base damage of 20. Decisive attacks add extra successes to their raw damage, and deal bashing damage. Once per fight, unless reset by moving to pursue an enemy after a successful rush.

Miscellaneous Charms

Feast of Shadows (10m) Simple; Instant; Essence 2): The bisclavaret may attempt to devour any shadow cast by moonlight. This is a difficulty 3 gambit. If successful, the bisclavaret gains one temporary willpower, which can allow it to go over its normal limit. The victim loses the ability to sleep and will inevitably go mad from deprivation unless a doctor gathers rare medicines from the Eastern jungles worth Resources 3 and makes an Intelligence + Medicine roll, difficulty 3. The shadow, once devoured, is gone forever.

Hurry Home (10m, 1wp; Simple; Instant; Essence 1): The demon fades away and vanishes on its next turn, drawn instantly to its summoner’s side. This Charm is unavailable when the demon is unbound.

Materialize (35m, 1wp; Simple; Instant; Essence 1): Fine cloth or black fur swirls around in a shadowy whirlwind, until finally the bisclavaret finally forms.

Measure the Wind (5m; Simple; Instant; Essence 1): The bisclavaret can discern the nature of anyone whom it startles or terrifies.

Notes: This is a conversion of material from a previous edition and should be deleted once an "official" conversion is published.

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