Giant Scorpion
rating: 0+x


These giant scorpions live in the vast southern deserts, hiding under sand until prey comes close, before grabbing it with their claws and crushing it or using their poison to kill particularly dangerous prey. Some desert tribes have trained them to use them as mounts, terrorizing their enemies with these giant beasts.

Essence: 1; Willpower: 5; Join Battle: 7 dice
Health Levels: -0x2/-1x4/-2x4/-4x4/Incap (Giant Scorpions will generally flee after taking ten levels of damage)

Speed Bonus: +1

Actions: Endure Arid Conditions: 7 dice; Feats of Strength: 11 dice (may attempt Strength 7 feats); Stealth: 8 dice; Senses: 5 dice
Resolve 3, Guile 1

Attack (Claw): 12 dice (Damage 14)
Attack (Stinger): 8 dice (Damage 12 and poison when decisive, damage 3i/round (L in crash), duration 8 rounds, -2 penalty)
Attack (Grapple): 10 dice (12 dice to control)
Combat Movement: 6 dice
Evasion 1, Parry 4
Soak/Hardness: 12/5

Special Attacks

Crushing Claws:: When a Giant Scorpion deals 5+ damage with a withering claw attack, it may choose to forgo receiving any Initiative it would normally receive from the attack and instead make a reflexive grapple gambit against that enemy, with no need of an Initiative roll or cost to lock in the clinch. Each point of Initiative it would have gained instead adds one die to the control roll.

Deathly Stinger Attack: When the Scorpion has a victim grappled, he may sacrifice all remaining rounds of control to make a decisive Stinger attack with automatic successes equal to the amount of control rounds sacrificed. Once per scene only.


Legendary Size: Giant Scorpions’ size makes it extraordinarily difficult for human-scale enemies to engage them in combat. They do not take onslaught penalties from any attack made by a smaller opponent, although magically-inflicted onslaught penalties still apply. Withering attacks made by smaller enemies cannot drop them below 1 Initiative unless they have a post-soak damage of 10 dice (although attackers can still gain the full amount of Initiative damage dealt). Decisive attacks made by smaller enemies cannot deal more than (3 + attacker’s Strength) levels of damage to a Giant Scorpion with a single attack, not counting any levels of damage added by Charms or other magic.

Ambush Hunter: Giant Scorpions adds three dice on all attack rolls made from stealth.

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