Mounted Skirmisher
rating: 0+x

By HoratioAtTheBridge

Mounted skirmishers are typically scouts, and use their greater maneuverability to avoid fights rather than in battle. A shower of javelins, perhaps in an early decisive attack, is used to discourage pursuit while the skirmishers retreat with their findings. In battle, however, they may be used to harass their foes with tactics similar to horse archers, but may also be committed to battle at crucial moments where their height advantage and skill with spears can carry the day. They may also be used to substitute for cataphracts in a pinch, using a piercing attack to deal heavy damage to an enemy formation. Altogether, they are a versatile unit with a broad array of applications, but tend to be less useful than a unit dedicated to their role.

Essence: 1; Willpower: 3; Join Battle: 6 dice
Health Levels: -0/-1x2/-2x2/-4/Incap.
Actions: Horse Riding 11 dice
Appearance 2, Resolve 3, Guile 1

Attack (Short Spear): 11 dice (damage 12)
Attack (Javelin): 13 dice at close range (damage 10)
Attack (Grapple): 5 dice (5 dice to control)
Combat Movement: 13 dice
Evasion: 3; Parry 6
Soak/Hardness: 8/0 (Reinforced Buff Jacket)

Special Attacks

Piercing: By spending one initiative, the Mounted Skirmisher may ignore 4 points of their opponent's soak for this attack. The Skirmishers' defense is lowered by 1 until their next action.


Mounted Warrior: The Mounted Skirmisher loses 1 point of accuracy and 1 point of defense when fighting other mounted troops or infantry equipped with reaching weapons.

Notes: These are at elite levels; a veteran version can be set up by dropping all dice pools by 2, while a novice version can be set up by dropping all dice pools by 4. The veteran and novice versions would be great for battle groups.

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