Ninja Assassin
rating: 0+x

By HoratioAtTheBridge

A pair of ninjas uses their ambush to crash and then poison an opponent. The first ninja attacks in melee with a withering attack to attempt to crash their opponent, and then the second will launch a decisive attack using their Join Battle initiative to attempt to poison the opponent. A lone ninja will start with the decisive attack in an attempt to inflict sufficient wound and poison dice penalties to their opponent that the ninja can finish them off easily with follow-up attacks.

Essence: 1; Willpower: 3; Join Battle: 9 dice
Health Levels: -0/-1x2/-2x2/-4/Incap.
Actions: 7 dice; Stealth: 10 dice; Acrobatics: 7 dice
Appearance 2, Resolve 4, Guile 3

Attack (Shuriken):15 dice at close range (damage 9), limited to short range
Attack (Short Sword): 10 dice (damage 13)
Attack (Grapple): 6 dice (4 dice to control)
Combat Movement: 10 dice
Evasion: 4; Parry 5
Soak/Hardness: 5/0 (Buff Jacket)

Special Attacks

Poisoned Blade: The ninja's shurikens are coated in snake venom, inflicting 2i/round in damage upon successfully landing a decisive attack. This lasts for 3 rounds and inflicts lethal damage if the target crashes. It inflicts a -3 penalty on the victim.

Notes: These are at elite levels; a veteran version can be set up by dropping all dice pools by 2, while a novice version can be set up by dropping all dice pools by 4. The veteran and novice versions would be great for battle groups.

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