Weedling
rating: 0+x

By Magnum Opus

Born from the overgrowth of moss, bushes and mushrooms, Weedlings are a curious kind. Their body is a single heavy wood log, with small branches as legs and arms. Two knots in their bark act as their eyes, moving with their sight, and they have a thick moss on their back and top, in which many insects and small plants live. They stand at about two-and-a-half feet tall.

Gifted with gardening and harvesting prowess, these creatures tend to the fertile lands of the south-eastern savannas, but can be found all across creation, near unkempt forests or swamps. They usually gather as small tribes of about twenty individuals, turning any land into lush growths. They are usually friendly beings, willing to help individuals or communities with their gifts, but will shun violent or hot-tempered individuals.

Essence: 1; Willpower: 6; Join Battle: 5 dice
Personal Motes: 60
Health Levels: -0x1/-1x1/-2x2/-4/Incap.
Actions: Gardening: 9 dice; Instill Calm (6 dice); Read Intentions: 5 dice; Senses: 4 dice; Resist Poison/Illness: 7 dice; Stealth: 4 (See Plant Form)
Appearance 2, Resolve 2, Guile 1

Combat
Attack (Tackle): 5 dice (Damage 9)
Combat Movement: 6 dice
Evasion 2, Parry 0
Soak/Hardness: 6/0 (Thick Bark)

Merits

Plant Form: A Plantfolk is a sentient plant. As such, they have no need for food, but will need water and at least 4 hours of sunlight if they are to survive. Each day without water or sunlight counts as a day towards starvation. They also gain 5 bonus dice on stealth attempts when in the forest.

Tiny Creature: Weedlings add +2 Evasion against any attack made by a larger foe. In addition, larger characters substract two successes from any Awareness-based roll made to notice them.
Social Charms

Sleep-Inducing Spores (15m, 1wp; Supplemental; Perilous; Instant; Essence 1): Releasing calming spores into the air while singing a soft lullaby, the Weedling tries to put those around it to sleep. This charm supplements a Instill action of calm towards everyone up to short range from it. This action costs an additional willpower to resist. If the action is successful, those affected by it immediately fall asleep. In combat situation, it deals 5 automatic levels of initiative damage to all those affected (the Weedling does not gain this Initiative) and any character crashed falls asleep. Any kind of damage dealt to those characters instantly wake them up. Multiple Weedlings can use this charm at the same time, each additional use increases the Instill dice pool and the Initiative damage by 1, but a single Instill action is taken.

Characters falling asleep due to this charm will wake up at the next sunrise, or if an external stimuli wakes them up (getting shaken, hearing a very loud noise, taking damage, etc…). If the characters sleep until sunrise, they are considered to have eaten a whole meal and drank water for the day.

Weedlings are immune to the effects of this charm, as are any creatures with no need for sleep such as the undead and automatons.

Miscellaneous Charms

Soil-Resurrection Tending (25m, 1wp; Simple; One Week; Essence 1): Tending the ground around them with their own essence, Weedlings can brings any kind of soil (such as sand, tundra and badlands) to a rich cultivable state. The patch of land affected by this charm cannot be more than 30 yards in radius and will remain cultivable for a single year. Weedlings can keep tending the same soil over the years, which costs them no willpower after the first use.

Life-Brimming Harvest (20m; Simple; One Month; Essence 1): Taking care of their sprouts from the moment they plant them and until they bloom, Weedlings imbue their treasures with an abundance of life and growth essence. Flowers bloom twice as big and colorful as usual, fruits are huge and tasty, and cereals are plentiful and healthy. In addition, if consumed on the same day as harvested, these plants confer some light benefits to those in need - they may make a check against any disease or poison immediately, suffering no consequences for a failure, and their next healing interval is halved.

Notes: This wood elemental was originally inspired by this DeviantArt picture.

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